Shooter 2D
¾ top view
3+ years
Platform: PC
Engine: Unity
Langage: C#
Game Jam
3 days
Technocité
1 game designer
1 artist
1 developer
Team members responsibilities
Alice
Game designer– Mechanics
– Level design
– UI design
– Sound design
– Project management
Julien
2D artist– Artistic direction
– 2D assets
– Animation
– FX
– Logo design
Stefan
Developer– Development
– Debugging

Play an unleashed cat and bring chaos on board your Roomba! Shoot anything that moves, while taming the unpredictable movements of your mount. How far will you go in this crazy battle?
Goal: get the highest score by shooting enemies.
Constraint: the Roomba has its own random movements. The player doesn’t control it.
Help: the dash allows the player to redirect the Roomba to another direction (cooldown: 15”).

The Roomba stays in a delimited area. It can’t hit the sides of the screen.
The enemies are coming 360° around the Roomba, outside of the delimited area. They move into the direction of the player.

1 HP
Move: big jump
Attack: scare (-1 HP)

3 HP
Move: random and fast fly
Attack: stitch (-1 HP)
Death: drop 1 toilet paper (malus)

2 HP
Move: slow
Attack: throw water (-1 HP)
Death: throw 3 fishes

1 HP
Move: stay in place
Attack: -1 HP

1 HP
Move: slow and linear
Attack: -1 HP
Meet RoombaCat
Level 1
Straight line
Reload delay: 0.5″
Middle size
Slow speed


Level 2
90° cone
Reload delay: 0.7″
Big size
Middle speed


Level 3
360° range
Reload delay: 1″
Small size
Slow speed





